Power House provides an engaging introduction to regenerative energy sources while teaching basic concepts and principles in physical science. The kit focuses on the heat and light energy from the sun, the energy from the wind, as well as with electrochemical and plant energy. You will learn how to transform and use these forms of energy. The thoughtfully designed series of experiments was developed by physicist Uwe Wandrey. Professor Wandrey creatively integrates physical science and technology lessons with the adventure of building a home and living on a remote island. To survive, you must learn how to harness the power of the sun and the wind as well as tap the energy of other physical forces. The storyline follows the experiments in a stepwise fashion. Easy-to-follow activities make it fun to build models and use them for your experiments. Features: -For ages 12 years and above. -Wood, styrofoam, plastic, wire, cardboard and metal construction. -Build a model house complete with solar panels, windmill, greenhouse, and desalination system. -Build and operate an electric train, windmill, solar cooker, solar hot water tank, hygrometer, electric motor, power hoist, sail car, and more. -Learn how plants convert sunlight into energy for your body and your engines. -Full-color, 96 page experiment manual.
The 40-page, full-color Experiment Manual guides aspiring young chemists, chemical engineers, lab technicians and researchers through the 75 experiments. Features: -For ages 10 to 14 years. -Cardboard, plastic, wire, modeling clay and marbles construction. -Overview of the history of science. -More than 94 pieces included. -Includes a full-color, 96-page experiment manual.
Play the role of archaeologist as you explore this pyramid model and the treasures buried within. After using hieroglyphics to decipher the secret to unlocking the pyramid, use tools and techniques similar to those of a real archaeologist to carefully excavate a sarcophagus, death mask, and four canopic urns from inside. Open the sarcophagus and you will discover a model mummy preserved within. As you uncover the artifacts in the pyramid, you will learn about archaeological science, including excavation, conservation, dating, and remote sensing. You will also learn about ancient Egyptian customs, hieroglyphics, mummification, and pyramid construction. Investigate the layout of the pyramid, its various chambers, hidden passageways, and security devices by constructing a three-dimensional cross section. Features: -For ages 8 to 10 years. -Plaster and cardboard construction. -Includes a full-color, 16-page experiment manual.
CHEM C2000 is a complete introduction to the most important topics in chemistry. Discover how fascinating the world is when you know the chemistry behind how everyday things work. Understanding chemical reactions turns the ordinary occurrences around us into remarkable events. You will start with fun experiments to learn basic chemistry principles. Features: -For ages 11 years and above. -Plastic, glass, metal, rubber and wire construction. -Understanding chemical reactions turns the ordinary occurrences around us into remarkable events. You will start with fun experiments to learn basic chemistry principles. After you have some lab experience, you will learn how to use the alcohol burner and perform experiments that require heat. -Separate mixtures, add carbon dioxide to water and produce oxygen gas from hydrogen peroxide. -Experiment with fuels and combustion. Make your own hydrochloric acid. Learn how chemistry helps us in cooking and cleaning. -Prepare a substance that glows in the dark. -Professor Probenius, your chemistry professor, provides clear instructions for preparing and performing the experiments, offers safety advice, gives explanations for the observed occurrences, and asks and answers questions about the results. -The 96-page, full-color Experiment Manual guides aspiring young chemists through the 250 experiments.
Build a working wind turbine to harness power out of thin air. Wind is one of the most promising sources of clean, renewable energy available today. Wind energy has been used for centuries to pump water and crush grain in windmills, and is now increasingly being used to generate electricity to power our modern world. First, assemble a wind turbine complete with electric generator, adjustable rotors, and wind speed indicator. Then, conduct more than 20 experiments with your wind turbine, including experiments with different numbers of rotor blades, different blade angles and profiles, different wind speeds, different gear ratios, and so on. Use the wind turbine to generate mechanical power to lift a heavy weight or generate electricity to light up an LED and charge a rechargeable battery. Features: -For ages 8 years and above. -Plastic, cardboard and wire construction. -Build a working wind turbine. -Harness mechanical energy to lift weights. -Generate electricity to light an LED and charge a battery. -Discover how the sun makes the wind, providing us with an endless source of energy. -Includes a full-color, 32-page experiment manual.
Learn about animals in your backyard and parks by investigating their natural habitats and tracks. Features: -For ages 5 to 7 years. -Plastic, cardboard and plaster construction. -Includes a 16-page color guidebook.
Unearth a model brachiosaurus skeleton using tools and techniques similar to those of a real paleontologist. Features: -For ages 7 to 9 years. -Plaster, plastic and cardboard construction. -Includes quiz-card game. -Includes three dinosaur fact cards.
Learn how to use certain chemicals reactions to paint an American Flag that appears out of nowhere. It may seem like magic to observers, but you will know the explanations behind the magic. Features: -For ages 8 years and above. -Plastic, cardboard, modeling clay and rubber construction. -Launch three types of rockets. -Recreate lunar and solar eclipses. -Learn about falling stars. -Discover how the universe is expanding. -Includes a full-color, 32-page experiment manual.
Build cranes and learn how they lift heavy loads at construction sites. This can be experimented with different types of cranes and pulleys. Features: -For ages 5 to 7 years. -Plastic and rubber construction. -Includes a 16-page color guidebook.
Learn why some things float while others do not, what buoyancy means, and how propellers and sails work by building different boats and watercraft. Features: -For ages 5 to 7 years. -Plastic, wire, cardboard, modeling clay and marbles construction. -Includes a 16-page color guidebook.
Unearth a model stegosaurus skeleton using tools and techniques similar to those of a real paleontologist. Features: -For ages 7 to 9 years. -Plaster, plastic and cardboard construction. -Includes quiz-card game. -Includes three dinosaur fact cards.
Microcontroller’s small, self-contained computers are the “brains” inside dozens of the devices and appliances in your home. Microwaves, washing machines, telephones, and stereos all have microcontrollers inside them. A microcontroller is a computer-on-a-microchip, and includes a processor, memory for storing data, timers, and ports for connecting to other components. As our everyday devices become increasingly “smart” with embedded technology, microcontrollers are becoming more and more important. This kit introduces you to microcontrollers, sensors, and programming through 100 experiments. Build devices that use sensors to monitor and record data, and use the data to control motors, buzzers, lights, and a digital display. Write programs to control the devices you build. For example, you can build a light meter using a light dependent resistor and record the light levels in a room over a 12 hour period. Or measure and record the temperature outside with a temperature sensor, then graph the results. The number of possible experiments is infinite. Features: -For ages 12 years and above. -Plastic, wire and cardboard construction. -Assemble circuits and write programs. -Conduct experiments with light, heat and sound sensors. -Learn how computers and programs work. -144-page, full-color experiment manual guides the user through circuit assemblies and programming.